

You can be going along, and suddenly your seamoth is stuck in a ship wreck that insta-spawns around you. The biggest issue is the pop-up in the game now. If it was coming after me, it was because I got into it's turf (and there wasn't anything really worth while in it's turf to be there for). And I didn't look back I just booked it out of there. There were probably 2 times this last play-through that I had a reaper leviathan right on my rear. I know where they spawn (which helps), and all the places I went to accomplish goals.
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You can complete the game (Ghost Update) without having to go into reaper leviathan territory.

Even if it survives, they might move it 100m or more away from you. They'll attack it while it's empty and parked. Don't leave it unattended for long in their territory either, unless you're 100% certain you've driven the nearest one away already. Then you're just driving Reaper Candy around. The poster who advised not using a Seamoth was right, though, if you DON'T have the Perimeter Defense upgrade. Definitely needs work, but you don't really need a Cyclops anywhere there are Reapers, at least. I think ImHelping reported that his parked 'clops in the Lava Zone was attracting Sea Dragons even while depowered. They're still messing with balancing agro on the thing so it would not surprise me to find out that (like the Crabsquids), leviathans might see through silent running and even the engine being off and attack it anyway. There shouldn't be any reason to take a Cyclops into Reaper territory. Being dragged down into the void through the map in a PRAWN is a risk, though, since you can't make them let go early even if the suit does weather the damage better than the sub. One punch or zap and they break their leash and go live elsewhere like any other critter. Exploration is easy with either a PRAWN or Seamoth equipped with the Perimeter Defense module. That said, it depends on what you want to do. Every blueprint can be scanned in Reaper-less biomes.If there were a good strategy other than "know where they live ahead of time, then avoid going there EVER", they wouldn't have the rep they do, nor make the impression they do on new players (who can't know where they will be encountered ahead of time). Other than the front entrance of the Aurora (which, contrary to popular belief, is usually Reaper-free), there is no reason to go into the biomes they typically inhabit.

(This only works effectively if you're using a Seaglide - if you wandered into Reaper territory without one, you're fish food.)Īs the other answer mentioned, there are several other ways you can deal with them as well, but the overall best way is to simply stay away from them. Just like Sandsharks, they won't be able to turn fast enough to grab you. If you time it right, you can dodge their charge by turning sharply to the side before they hit you. However, despite their speed, they do have one limitation: they are not quite as mobile as you are. One of the biggest reasons they're so scary is because you can't outrun it with just a Seaglide - they move faster than you can. Reaper Leviathans are one of the the most dangerous threats in the game, and in my opinion it's the most terrifying (that roar gives me terror-chills just thinking about it).
